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Chapter 23

Managing Combatants

Everything you do to a creature during a fight happens in one place: the Combatant Panel. It floats over the map the moment you have something selected and closes when you clear the selection. This is a DM screen. Players never see it.

Selecting

Two ways in, both DM-only:

  • Tap a card in the combat tracker. The tracker is the initiative panel in the top-right corner of the map screen (chapter 22, The Combat Tracker). A tap picks that combatant.
  • Tap a token on the map with the Select Many tool. That is the crosshair button in the map toolbar. Turn it on, then tap tokens.

Tapping more picks more. The header switches from the creature's name to "3 selected", and status and condition changes then land on everyone in the selection at once. Two goblins in the same fireball take one tap, not two. Tap a picked combatant again to drop it, or press Clear Selection to close the panel. Switching away from the Select Many tool also clears your picks.

The five status descriptors

Far Table has no monster hit points. It never stores them and never shows them. Monster damage lives on paper where it always did. What the app carries instead is how hurt a creature looks, in five steps:

  • Healthy
  • Wounded
  • Heavy, for heavily wounded
  • Mortal, for mortally wounded
  • Dead

They are five chips in the panel. Tap one and it applies immediately. The change shows as a color drain on that creature's token: full color when healthy, three quarters at Wounded, half at Heavy, a quarter at Mortal, an empty outline when dead. It drains on the map token and the tracker card swatch together, so the table reads the state of the fight at a glance without a number crossing it.

The fourteen conditions

Below the status chips is a row of toggles for the fourteen standard conditions: Blinded, Charmed, Deafened, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, and Unconscious. Tap to apply, tap again to clear. Applied conditions show as small orange chips on that combatant's tracker card, visible to the whole table. Like status, they apply to a whole batch selection at once.

Hide and reveal

Monsters start a fight hidden, so the party arrives at what looks like an empty room. The panel carries a Hide button when anything selected is visible, and a Reveal button when anything selected is hidden.

  • Hidden means hidden. Players see nothing on the map and nothing in their tracker.
  • You still see the piece, dimmed, with a "hidden" badge on its tracker card.
  • That badge flips to an eye icon reading "in view" when your device works out that a party member can currently see that hidden creature. It is a nudge, not a rule. Nothing happens automatically, and the badge is not tappable. Reveal when you are ready.

The first time you hide something the app confirms once, in a message at the bottom of the screen, that it stays hidden until you tap Reveal.

View as, and carried light

With a single player character selected, the panel shows View as. Tap it and your map redraws through that character's eyes: their fog, their darkvision, their blind spots. Tap it again to go back to the all-seeing DM view. Use it before you rule on whether the rogue can see the far door.

With a single combatant whose token is on the map, the panel shows a Light chip. It opens a sheet naming that token's darkvision, or saying it has none, plus four choices for what the creature carries: None, 15 feet, 30 feet, or 60 feet. Pick one and the lighting updates for everyone. That is how a torch moves around the room. Chapter 10, Doors and Lights, covers the map's own fixed light sources.

Removing a combatant

With one monster, one familiar, or one spell-effect token selected, the panel offers Remove. It deletes the creature and its token, and for a lingering area shape the drawing with it. There is no Remove button on a player character, ever. A fallen character is set to Dead and stays on the board where the table can see it.

Placing and moving tokens

Long-press a tracker card, or right-click it on a Mac or Windows machine, and that combatant is armed for placement: its card lights up and the next tap on the map drops its token there. The same press moves a token that is already down. A long-press on the token itself arms the same mode from the other direction: the token gets a placement ring, its card lights in the tracker, and your next map tap sets it down. Long-press the armed token again to disarm it. A misgrab costs nothing.

A spell-effect token you have created but not put down anywhere says so in the panel: "Long press to place".